
PHENOMENA PERCEPTION. A new kind of tactical-survival-horror! Try it for free!
A downloadable prototype for Windows
Greetings, fellow crawler! Feel free to report bugs, some features are inactive while being reworked. Will post a devlog with more info later.
IMPORTANT! Toggle the overlay of the controls and mechanics within the game by pressing the "Select" button on a controller or "Caps" on the keyboard.
Also important! If problems occur between scenes, consider runing the program as administrator.
Here´s how to play:
The flow of the game play is dictated by the Movement points. Each turn your unit will be given a certain amount of Movement points (determined by your MOV stat).
During your turn you can choose to use your Movement points to travel distance, or to angage in certain actions.

Attak will start your primary attack animation. The attack style varies between units, BUT BE SURE TO KEEP IT PRESSED until the attack either lands or misses. (costs 1 Mp)
Guard will lock you in position but will boost your DEF stat. Making you more prone to resist enemy attacks for the WHOLE enemy turn. (costs 3 Mp)
Watch will put the unit in an offensive position that will automatically repel the first enemy attack it encounters in an enemy turn. (costs 5 Mp)
Watch your stats closely; they determine or influence the outcome of your attacks landing, the damage they inflict on the opponent, and the probability of striking a critical blow.
Here is the gist of them:
ATK : If the resulting number is higher than the opponent's DEF number, the attack will land, inflicting damage on the opponent based on the DMG stat.
DMG: If the attack lands, DMG determines the base amount of the unit's damage outputted onto and subtracted from the opponent's health.
DEF: The base number that determines the opponent's minimal attack (digital)dice throw result to land an attack on you.
MOV: This number dictates the amount of Movement Points (MP) that will be returned to each unit after a full "new" player-turn cycle. Twice this number is the maximum amount of MP a unit can have at all times.
CRT: Influences the probability of landing a "critical" hit. It will only be applied to the (digital)d20 result BEFORE adding the ATK number.
LCK (luck): Will affect several things and scenarios throughout the game. Not in use in this prototype, sorry.
When your actions or Mp are depleted. Look for a comfy spot on the map. Keep the "End Turn" button pressed (Triangle or Y on gamepad, Q on keyboard) and prepare for the enemy units' time to move. The Mp that went unspent will accumulate on the next player's turn, so plan carefully. Die. Stride. Survive.
(and have fun!)
**Some images were lifted directly from the web. Check the Attributions tab inside the game for more info.
Published | 11 hours ago |
Status | Prototype |
Platforms | Windows |
Author | Disruptive Effect |
Genre | Role Playing, Strategy |
Tags | Dungeon Crawler, Godot, Halloween, Horror, PSX (PlayStation), Psychological Horror, Survival Horror, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
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